Draft Version 1.1 Version 1.0 ciples it has previously presented The track has, in my opinion, at least two flaws:
A defect is on the inconvenience for an operator during the transition from the inner to the outer closed ring of the various modules (although the route point to point), it can only do this bending and moving under one of the modules.
also increasing the height of the modules I consider this an inconvenience.
Another, more serious, is related to the curvature of the track entrance to the terminal: making it a test of the same drawing, I got ray unacceptable for a station and this would have gone to the expense of realism.
It is all down to the fact that, using a 1:1 scale of the figures, it is difficult in some cases allocated consecutively in the exact position, especially if you want to develop the curves.
Hence the decision to change the path, but not upset at all, because the theme seems to me acceptable.
So I opt for a solution with modules that do not close the loop structure, but leave a minimum of free passage for an operator who wanted to go outside the room or even move from the outside of the plastic.
Also part of the path curve is necessarily used to the full line, provided with wide, while the terminus and the secondary develop in a straight line: better, in fact, a full line curve in a wide-ranging station in the main curve rays with more and more narrow and unrealistic ...
As can be seen from the figure, drawn on paper to scale 1:5, the line runs from the terminus of Massaradica (equal to 170 cm in length), but I would like to split into two separate modules to facilitate transport (you never know ...).
The station has three main tracks of incoming trains, with the possibility to ride the locomotive and the track ends at module wire terminal though, because in future it may be possible largely in this direction. In addition there are 3 other Tronchin of call, and 2 joined by a long load floor with cargo warehouse large enough, but this is still the "old" warehouse.
From Rome there are 2 connectors industrial
toward an adjacent module that has the two sever Italsementi SpA (for the use of a spindle for the station) and their silos, the other on the following form adjacent to the station, where the cement plant is "Health", also with 2 Tronchin (incoming raw materials (sand, gravel, etc. ..) and start semi-finished / finished goods (big-bag of various cements)).
on this form is also a stop for two nearby towns: Borgofino - San Fedele.
Continuing we arrive at the station of Saint Andrew Vago of 140 cm in length, consists of two tracks, in one stroke and another doubling, plus a storage sever. And 'this another sever to use the Local Agricultural Cooperative, slightly displaced.
From the main part, in the opposite direction, a connection to the Company Ortofrutticola "Green". It is therefore an area dominated by agriculture, but enough for the sales and distribution of its products.
Therefore, following the advice of
Mario "Cretaz" , the corners are so exploited in factories.
The track ends with a slide rest of the world "Vago called Central, which is the imaginary city, next to St. Andrew Vago, and from which trains can go to other imaginary destinations.
PS In the meantime came the necessary binaries, and then as soon begin the construction
PS2 I got 7 new goods wagons (4 mini-blocks type I and 3 2-axle grain hopper wagon bogie type I Uc), in addition to the open wagons, type E and G closed wagons, which will present all again.